´ÚÅÍÆ©ºê ÁÖÈûÂùÀÇ À¯Æ©ºê Ŭ¸®´Ð
979119251...
16,200¿ø
2024 °Ç¼³¾ÈÀü»ê¾÷±â»çÇʱ⠰ú³âµµ
978893171...
36,000¿ø
ÀνºÅ¸ÀÏ InStyle BÇü 2017.10
977159977...
500¿ø
µé¾î ºÃ´Ï ÀÌ·± öÇÐÀÚµé
979119281...
11,700¿ø
ÈçÇѳ²¸Å °úÇРŽÇè´ë 11
978893493...
13,320¿ø
¹°¸ÁÃÊ
979114107...
14,000¿ø
¿ì¸®¸» ¹ýÈ­°æ »ç°æ Áß
979118592...
10,800¿ø
9780240516646 817
Real-time 3D Character Animation with Visual C++ (Paperback)

Real-time 3D Character Animation with Visual C++ (Paperback)

Nik Lever
Focal Pr
2001³â 12¿ù 16ÀÏ Ãâ°£ Á¤°¡ 155,720¿ø ÆäÀÌÁö 496 Page

Introduction; 3D Basics; Drawing Points and Polygons the hard way; Drawing Points and Polygons the easy way with OpenGL; OpenGL lighting; Creating low polygon characters; Texture mapping; Setting up a single mesh character; Key frame animation; Inverse kinematics; Importing geometry and animation from Lightwave 3D; Importing geometry and animation from 3DS Max; Motion capture techniques; Collision detection; Using morph objects; Using sub division surfaces; Using multi resolution meshes; The scene graph; Wed3D, compression and streaming. Appendix A - Using Toon3D Creator; Appendix B - MFC Document view architecture; Appendix C - Further information. Free CD-ROM.

´õº¸±â
Ãâó : ¾Ë¶óµò 
³»¿ëÀÌ ¾ø½À´Ï´Ù.
Real-time 3D Character Animation with Visual C++ (Paperback) - Nik Lever
´õº¸±â
Ãâó : ¾Ë¶óµò 
µ¥ÀÌÅ͸¦ µµ¼­¼îÇθô À¥»çÀÌÆ®·ÎºÎÅÍ °Ë»öÇÏ¿© °¡Á®¿À°í ÀÖ´ÂÁßÀÔ´Ï´Ù....
»çÀÌÆ®ÀÇ ¼Óµµ¿¡ µû¶ó Á¶±Ý ´À·ÁÁú ¼ö ÀÖ½À´Ï´Ù.
¡Ú°Ë»öµÈ Á¤º¸´Â ±¸¸Å½ÃÁ¡¿¡¼­ º¯°æµÉ ¼ö ÀÖÀ¸´Ï ±¸¸ÅÀü ÇØ´ç¼îÇθô¿¡¼­ È®Àιٶø´Ï´Ù¡Ú
9780240516646
127,690¿ø
³ë¶õºÏ ¼¼Á¾Æ¯º°ÀÚÄ¡½Ã °¡¸§·Î 255-21(2Â÷Ǫ¸£Áö¿À½ÃƼ) 1452È£ ¸ð¹ÙÀϹöÀü
»ç¾÷ÀÚ¹øÈ£ 203-02-92535 ÀÎÁ¾ÀÏ ½Å°í¹øÈ£ Á¦ 2015-¼¼Á¾-0075È£ E-mail dlsjong@naver.com 010-2865-2225
COPYRIGHT(c) noranbook.net All rights Reserved.